Spatial Computing Design | 2D UX Design
SPATIAL COMPUTING DESIGN

2023 – Present
As part of the Input and Interaction Design team, I drive consistency and quality across input modalities on the Meta Quest platform and third-party SDKs. I lead the exploration and productization of spatial input systems—including hands, eyes, voice, controllers, stylus, gamepad, mouse, virtual and physical keyboards, and microgestures—to enable seamless, multimodal interaction across the ecosystem.
Focus Areas
• Spatial input & interactions for Meta Horizon OS / Quest products
• Interaction SDK / Presence Platform
• Peripherals / 3rd party input modalities
• Meta Horizon OS UI Set
• MR / Input & Interaction Design Guidelines
• Experimental Input Modalities

Input Ranking and Interaction Hierarchy
Established foundational principles for input ranking and hierarchy across diverse input modalities on Quest OS, ensuring consistency and usability.
Sep 2024

Microgestures Input Interactions
Designed input and interaction models for integrating microgestures across a range of use cases and scenarios.
July 2024

Stylus Input Device – Logitech MX Ink
Experience design around a new spatial stylus input device for Meta Quest, developed in partnership with Logitech.
Sep 2024

Meta Horizon OS UI Set
Initiated, developed, and shipped Meta’s first official UI components and design resources based on the Quest Design System, published as part of the Meta XR Interaction SDK for Unity and Meta Spatial SDK.
Sep 2024

Mixed Reality Design Guidelines
Authored comprehensive design guidelines for the updated Meta Horizon Developer Site, focusing on Mixed Reality, spatial context, and input interactions.
May 2023 – Present

Text Entry and Editing
Driving input interaction design for text entry and editing experiences, including virtual keyboard and voice dictation.
May 2025
Shipped H/W Products

2015 – 2023
As part of the Mixed Reality Design team, I led design efforts for the developer and creator ecosystem, with a focus on the open-source Mixed Reality Toolkit (MRTK). Collaborating closely with technical designers and engineers, I helped define and deliver core spatial interaction patterns and UI controls for Mixed Reality platforms.
With a background in engineering and hands-on experience publishing apps across multiple platforms, I bring a deep empathy for both developers and creators. I supported the team’s design vision by refining visual and interaction designs, building illustrative example scenes using foundational building blocks, and authoring comprehensive design and technical guidelines.
Focus Areas
• Mixed Reality Toolkit (MRTK)
• Mixed Reality Design Labs
• Mixed Reality Documentation
• Common UX building blocks
• Mixed Reality Tutorials
• Design/Developer Evangelism
• Partner Company Engagement
• Internal & External Tools Design
HoloLens 2 Developer Experience
Designing coherent developer & creator ecosystem experiences for Microsoft HoloLens 2 and Mixed Reality platforms.
2018 – Present
Mixed Reality Toolkit (MRTK) v2
An open-source project providing a cross-platform input system and UX building blocks for common spatial interactions and UI in Mixed Reality. Won AWE 2021 Auggie Award – Best Developer Tool.
2018 – Present

MRTK Figma Toolkit & Figma Bridge for Unity
Design toolkit for designers and creators which provides HoloLens 2 style UI controls
May 2021 – Present

Mixed Reality Documentation
Designing and authoring Mixed Reality documentation for various types of user journeys and scenarios
May 2016 – Present

MRTK Examples Hub
HoloLens app which allows developers and general users to experience MRTK’s example scenes
May 2020 – Present

HoloLens 2 Launch Partner Projects
Showcase projects for HoloLens 2 announcement at MWC 19 Barcelona
Feb 2019

Common Controls for Mixed Reality & MRTK v1
Designing initial set of common spatial interactions and UI controls for Mixed Reality based on empathy for creators
2017 – 2018

MR Community Engagement & Design Evangelism
Activities on mixed reality developer and creator community engagement
2016 – Present

Periodic Table of the Elements for HoloLens
An open-source sample app for HoloLens and Windows Mixed Reality immersive headset
2017 – Present

Holographic Weather App with Bing 3D Maps
Widget-style holographic object built with MRTK + Bing 3D Maps SDK + Open Weather API
Dec 2018

Motion Controller Tutorial for Windows Mixed Reality VR
An open-source sample app for HoloLens and Windows Mixed Reality immersive headset
2017

HoloLens 2 Display Calibration Experience
A settings application that allows the HoloLens 2 users to adjust the color characteristics of the display for better quality
May 2021
Shipped H/W Products
PERSONAL PROJECTS

Cosmic XR
A passion project combining my love for space, data visualization, and spatial interaction. This Mixed Reality experience allows users to explore, touch, and interact with the cosmos and celestial objects at various scales. Featured in the Top 50 of the Apps category with ‘Top Rated’ badge.
Project story on LinkedIn
Review article by UploadVR
May 2025 | Available on Meta Quest Store

Type In Space
The new version of Type In Space for HoloLens 2. The project started from scratch with MRTK v2 to support HoloLens 2’s fully articulated hand tracking input.
Dec 2019, Aug 2017 | Available on Microsoft Store in HoloLens

COVID-19 Data Visualization
This project explores how volumetric data can be represented in physical space with direct hand-tracking inputs in mixed reality using HoloLens 2. Published the project on GitHub.
Project on GitHub












