HoloLens 2 Display Color Calibration Experience
Jul 2020– Mar 2021, Mixed Reality | Microsoft
Background
The HoloLens 2 display is a combination of waveguides and light projectors. The project was to create an experience that allows the user to calibrate the display’s laser curves to ensure the highest visual quality of holograms. The goal was to provide a simple and easy way to calibrate the RGB laser curves without involving complex graph controls.
Role
Collaborated with a colleague visual designer, program manager, engineers, and user researchers to clearly understand the problem, define the design goal, identify technical constraints, and iterate design directions. Through various types of prototypes and research studies, we shaped out the user experiences to adjust the laser curves.
I helped the team by building a series of prototypes for several design directions using MRTK. This allowed us to experience and validate the interaction quality and flow in the device. Worked with user researchers to create a scene for a study session. Collaborated with the engineering team to create a simulated color correction experience. Helped the team integrate the final experience into the HoloLens 2’s OOBE(Out of the Box Experience) project and ship it as part of the new Windows Holographic release.
Outcome
Experience Prototypes
Prototype examples made with Unity + MRTK based on the requirements such as the number of steps needed for adjusting color curves.
Windows Holographic Update
This feature was shipped as part of the Windows Holographic 21H1 release, in the Settings app. The new display calibration experience was well received by the customers and drove meaningful business outcomes.
https://docs.microsoft.com/en-us/hololens/hololens2-display#how-to-use-display-color-calibration