HoloLens 2 Display Color Calibration Experience

Jul 2020– Mar 2021, Mixed Reality | Microsoft

The HoloLens 2 display is a combination of waveguides and light projectors. The project was to create an experience that allows the user to calibrate the display’s laser curves to ensure the highest visual quality of holograms. The goal was to provide a simple and easy way to calibrate the RGB laser curves without involving complex graph controls.

Collaborated with a colleague designer, program manager, engineers, and user researchers to clearly understand the problem, define the design goal, and identify technical constraints. Through various types of prototypes and research studies, we shaped out the experiences that the user goes through to adjust the laser curves.

In the prototyping phase, I built a Unity scene with proper MRTK controls that are needed to build the experience prototype. Worked with the engineering team to create a simulated color correction experience. Helped the team integrate the final experience into the HoloLens 2’s OOBE(Out of the Box Experience) project.

This feature was shipped as part of the Windows Holographic 21H1 release, in the Settings app.

https://docs.microsoft.com/en-us/hololens/hololens2-display#how-to-use-display-color-calibration

Prototypes

Prototype examples made with Unity + MRTK based on the requirements such as the number of steps needed for adjusting color curves.

Display calibration experience – prototypes