Books

Spatial Computing Interaction Design

A 400-page book on Spatial Interaction Design, distilling over a decade of XR experience—from Microsoft HoloLens to Meta Reality Labs—including personal projects such as Cosmic XR. Covering OS and input systems, interaction models, developer tools, and real-world applications, the book focuses on foundational principles beyond specific platforms. The Korean edition is expected in spring 2026, with an English edition to follow.

Challenge! iOS Programming

도전 아이폰 프로그래밍

A design-led iOS programming book that combined software development, UX principles, and editorial design. Written and self-designed during the early years of the App Store, the book aimed to help designers and developers understand iOS as a visual and interaction-driven platform, not just a technical one.