Books

Spatial Computing: XR Interaction Design book cover

Spatial Computing: XR Interaction Design

공간 컴퓨팅: XR 인터랙션 디자인 (2026, Korean)

A 440-page book on Spatial Interaction Design, distilling over a decade of XR experience across Microsoft HoloLens, Meta Reality Labs, and independent products such as Cosmic XR. It covers OS and input systems, interaction models, developer tools, and real-world applications, with an emphasis on principles that extend beyond any single platform. The Korean edition was published in June 2026, with an English edition to follow.

• Kyobo Book Centre 교보문고
• Aladin 알라딘
• Yes24 예스24
• 에이콘 출판사 Acorn Publishing

Challenge! iOS Programming

도전 아이폰 프로그래밍 (2010, 2011, Korean)

A design-led iOS programming book that combined software development, UX principles, and editorial design. Written and self-designed during the early years of the App Store, the book aimed to help designers and developers understand iOS as a visual and interaction-driven platform, not just a technical one.

2011-2012 Best-Seller in Korea