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Spatial Computing Interaction Design
공간 컴퓨팅: XR 인터랙션 디자인 (Korean)
A 440-page book on Spatial Interaction Design, distilling over a decade of XR experience—from Microsoft HoloLens to Meta Reality Labs—including personal projects such as Cosmic XR. Covering OS and input systems, interaction models, developer tools, and real-world applications, the book focuses on foundational principles beyond specific platforms. The Korean edition is published in June 2026, with an English edition to follow.
• Kyobo Book Centre 교보문고
• Aladin 알라딘
• Yes24 예스24
• 에이콘 출판사 Acorn Publishing

Challenge! iOS Programming
도전 아이폰 프로그래밍 (Korean)
A design-led iOS programming book that combined software development, UX principles, and editorial design. Written and self-designed during the early years of the App Store, the book aimed to help designers and developers understand iOS as a visual and interaction-driven platform, not just a technical one.
