MR Community Engagement

To design tools, samples, and guidelines for the developers and creators, it is crucial to understand the pain points from the customers. While creating building blocks for MRTK(Mixed Reality Toolkit), I have been actively sharing the updates from our team and applied feedback from the community. It always has been inspiring to see how creative community is using our toolkit to create innovative experiences for mixed reality.

Understanding the pain points through the developer forum

Through the Windows Mixed Reality Developer Forum and HoloDevelopers Slack channel, I continuously monitored and created the list of the common issues and challenges that developers are facing in the app design and development.

Windows Mixed Reality Developer Forum

Learning by Making

Just like other indie developers who are new to mixed reality, I started learning Unity and HoloLens app design/development through the tutorials and samples. I created and published multiple HoloLens apps to understand the design and development pipeline for holographic apps, documented the process and pain-points using Unity and HoloToolkit. I distilled insights to inform the common behavior/control patterns effort.

Personal project – Typography Insight for HoloLens
Personal projects – Holographic Type Sculpture and News Space

Sharing Experience with the Community

To share my journey as an indie developer/designer creating apps for HoloLens, I published articles on Medium.

Typography Insight for HoloLens
Designing Typography Insight for HoloLens
Museum of Type
News Space for HoloLens
News Space
Holographic Type Sculpture
MRTK v1
MRTK: Open-Source Building Blocks for Windows Mixed Reality Experiences
Type In Space

“Yoon Park. You are my hero. Your medium post on typography is one of the two greatest things ever written about XR (the second is Mike Alger’s introduction to Interface Design for VR).

Thank you. For everything.

James Ashley – Mixed Reality Engineer & Microsoft Windows Development MVP

Presentations at AR/MR/VR conferences

Unity Unite Berlin 2018

Open-source Building Blocks for Windows Mixed Reality Experiences

AWE(Augmented World Expo) 2018

Open-source Building Blocks for Windows Mixed Reality Experiences. A talk in the Develop Track at AWE USA 2018 -XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.

Microsoft Build Developer Conference 2018 – MR Jam

Introduced new building blocks on Mixed Reality Toolkit at Build 2018, with Katherine Harris.

Japanese Developer Community

Through the Mixed Reality Academy and online channels, I have been keeping close relationships with the Japanese developer community. Shared learnings and updates in Japanese. Whenever they visit Microsoft’s Redmond campus, we meet and share the latest exciting updates on MR projects and voice from Tokyo HoloLens meetup.

Japanese version of MRTK’s building blocks intro article on Medium
With Japanese mixed reality developers

Presentation at AltspaceVR

Presented MRTK and my stories on personal HoloLens projects in AltspaceVR. https://altvr.com/what-is-mixed-reality/

Community Feedback

Engaging with community through Twitter and blog articles.

MRTK v2 (RC1) for HoloLens 2 Release

“Rather than show off a commercial-style demo of the device and its software at work, Park’s video gives us a refreshingly no-frills, first-person view of how the system truly performs via Microsoft’s open source Mixed Reality Toolkit (MRTK) hand interaction component.”

“Some of the examples include pressing relatively small virtual buttons, as well as well playing a piano keyboard. Sure, we saw the keyboard demo on stage, but seeing it from a first-person point of view gives you more of a sense of just how precise the HoloLens 2 really is.”

“The video’s demonstration of articulated hand input is so impressive that, if you’re not among the few who have used the unreleased HoloLens 2, you might wonder if the demo is enhanced in any way. Allow me to erase any doubt: This is exactly how the HoloLens 2 looks and performs in real time, from low latency interactions to the responsiveness of virtual objects when met with natural hand interactions.”

Next Reality